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MICEInteractive experiences2025

Pongg: turning an audience's response into a live game at Indescat

160 people, a room split down the middle, and each half moving its paddle with its own response — projected on the wall, with no report in between.

The Pongg game projected on a full wall while the Indescat audience cheers
Pongg projected cinema-scale during the Indescat annual assembly.
Indescat
MICE
Interactive experiences
2025

Indescat, the Catalan sports industry cluster, held its annual members' assembly on 19 June 2025 at the Fundació Joan Miró in Barcelona, with around 160 people attending across the morning. Emogg had measured the assembly the previous year and shared the readings with the room. For the 2025 close, Indescat wanted something that would lift the audience without falling back on a raffle or the usual quiz.

The Pongg game projected on a full wall while the Indescat audience cheers
Fundació Joan Miró, Barcelona, venue of the assembly.

Could an audience's response, read live, stop being a report delivered afterwards and become the closing act of the event itself?

The Pongg game projected on a full wall while the Indescat audience cheers
The gamified dynamic introduced on stage before the match.

Emogg built Pongg, a purpose-made take on the classic paddle game. The room was split down the middle and each half moved its own paddle with its own response: sustained attention and energy of response, read by one sensor on each side. The game was projected across a full wall, cinema-scale, with the score in plain view. Three matches, best of three points. The sensors went unnoticed — the screen was the thing on show.

The Pongg game projected on a full wall while the Indescat audience cheers
Standard cameras reading each half of the room.

It worked. The reading of the audience went in as a game variable and came out on the wall with nothing in between — no report, no waiting, and no second take, in front of 160 people. The two sides were competing on the two patterns any organiser wants from an event — which half held its attention, which half gave more — turned into something the room could watch move. It was the first time Emogg's API had been deployed with a live client.

The Pongg game projected on a full wall while the Indescat audience cheers
The score in plain view, with the room picking a side.

The score mattered least. The room picked a side, cheered it on, and carried the contest into lunch. Indescat got the close it was after, and the relationship kept growing: the two now work together on spatial analytics projects.

The Pongg game projected on a full wall while the Indescat audience cheers
Three matches, best of three points, played live.

Emogg uses no biometrics and no individual profiling: it reads the response of groups, never of individuals.

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What those who already measure say

Oriol Serra
“Emogg allowed us to capture and share the key moments of the Assembly based on the emotions of our members.”

Oriol Serra · Cluster Manager · INDESCAT

  • No stored images

    All data is computed in real time during the event; no images or videos are stored.

  • Aggregated data

    Results describe the audience as a whole, never individual people.

  • No identification

    No one is identified, recognised or profiled. It measures flow, not people.

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